Bachelor of Games and Interactivity/Bachelor of Applied Innovation

Swinburne University of Technology - Hawthorn

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Overview

Gaming and interactive play are embedded in our culture, even in non-game-related industries. This makes the Games and Interactivity/Applied Innovation double degree particularly apt to those who recognise the role innovation plays in society’s development.

With an ATAR of 95+ you'll receive a scholarship. Learn more

You'll collaborate in small and large interdisciplinary groups designing, developing and playtesting games in a studio environment. Engage in subjects involving game development, animation, media studies, psychology, business, and software engineering - all leading toward the development of an original game title in your final year.

Augmenting your gaming study, Applied Innovation teaches you to make decisions of impact, based on analytical and strategic thinking, human understanding and respect for future generations.

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Prerequisites

Year 12 prerequisites

Units 3 and 4: a study score of at least 25 in English other than EAL or at least 30 in English as an Additional Language (EAL).

Majors

3D modelling for objects and environments, Behaviour and motivation in games, Digital game prototyping lab, Exploring creativity and innovation, Fundamentals of innovation practice, Innovation for challenges of today, Innovation for the future, Innovation sandpit, Introduction to game studies, Introduction to games production, Leadership and facilitation of innovation, Pervasive game design lab, Principles of game design, Responsible innovation futures, Sound design and acquisition, User-centred design and evaluation, Writing for interactive narratives.

Potential Career Outcomes

Graduates will be prepared to work in interactive content creation, game design, interface design, and rapid prototyping. Or to pursue a non-games career in the broader media, multimedia and communications sectors. Your innovation skills will also provide career options such as innovation lead, strategic designer, human-centred researcher, and innovation strategist.

ATAR & Selection Rank

The table below shows the ATAR and Selection Rank information for those offered places wholly or partly on the basis of ATAR in 2023.

ATAR-based offers only, across all offer rounds
ATAR
(excluding adjustment factors)
Selection Rank
(including adjustment factors)
Highest rank to receive an offerL/NL/N
Median rank to receive an offerL/NL/N
Lowest rank to receive an offerL/NL/N

<5 - Less than 5 ATAR-based offers were made

Admission Criteria

Please refer to the Swinburne University of Technology website for admission criteria information.

Course Seeker

This information is sourced from Course Seeker, a joint initiative between the Australian Government and the Tertiary Admission Centres. View more information on Course Seeker.


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