Bachelor of Games and Interactivity/Bachelor of Animation

Swinburne University of Technology - Hawthorn

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Overview

This double degree offers students a competitive edge in the fields of animation and games development. 

You'll acquire a broad understanding of animation through the practice of animation techniques. Learn about film, television and animation history and theory; as well as the role of games in contemporary society and how games are developing as a cultural industry.

With an ATAR of 95+ you’ll receive a scholarship. Learn more

You'll also gain real industry experience while you study through our Work Integrated Learning program. In this double degree, in the units Major Project: Development and Pre-Production and Major Project: Production and Post-Production (ANI30001 and ANI30001), and the Games and Interactivity Project 1 and 2 (GAM30003 and GAM30003), you’ll have the opportunity to apply your learning in a professionally focused, multidisciplinary project during your final year of study.

Visit the Swinburne course page

Prerequisites

Year 12 prerequisites

Units 3 and 4: a study score of at least 25 in English other than EAL or at least 30 in English as an Additional Language (EAL).

Non-Year 12 prerequisites

As for Year 12 or equivalent.

Majors

2D and 3D production techniques for animation, 3D modelling for objects and environments, Acting for animation, Action analysis and locomotion, Behaviour and motivation in games, Character and environment design, Character design for animation, Development and pre-production, Digital game prototyping, Genre and the moving image, History of animation, Pervasive game design, Principles of game design, Producing and production management for animation, Production and post-production, Screen writing, Sound design and acquisition, User-centred design and evaluation, Writing for interactive narratives.

Potential Career Outcomes

This program provides a range of opportunities within the games and animation industries, as well as allied creative industries such as digital media and motion graphics. The type of roles this qualification leads to may include cinematographer, 2D and 3D animators, stop motion animator, games developer, media producer, multimedia developer, video games developer.

ATAR & Selection Rank

The table below shows the ATAR and Selection Rank information for those offered places wholly or partly on the basis of ATAR in 2023.

ATAR-based offers only, across all offer rounds
ATAR
(excluding adjustment factors)
Selection Rank
(including adjustment factors)
Highest rank to receive an offer90.7094.20
Median rank to receive an offer72.9579.30
Lowest rank to receive an offer52.6060.25

<5 - Less than 5 ATAR-based offers were made

Admission Criteria

Please refer to the Swinburne University of Technology website for admission criteria information.

Course Seeker

This information is sourced from Course Seeker, a joint initiative between the Australian Government and the Tertiary Admission Centres. View more information on Course Seeker.


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