Bachelor of Software Engineering (Game Programming)

Torrens University Australia - Torrens University Australia, Online

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Overview

The Bachelor of Software Engineering (Game Programming) blends current theory, research and practice with the advanced programming skills you’ll use in the game development industry. Throughout the course, you’ll develop investigative skills and take analytical, creative and critical approaches to problem-solving, all complemented by hands-on practice.You will learn to use Unity and Unreal – the two main engines for game development to build high-quality 3D and 2D games. In collaboration with fellow programmers and game artists, you’ll create commercially viable games from concept to live prototype, devising solutions and producing computer programs to activate computer game interaction.

Area of study:
Computer architecture and operating systems
Computer graphics
Algorithms and data structures
Data science
introduction to software engineering

Industry partners and work placements:
The big difference at Billy Blue College of Design at Torrens University Australia is that you’ll start working in the design industry from day one – gaining valuable experience, learning from industry professionals and making industry connections. We have a strong network of partners and are always welcoming opportunities to build new relationships in the design world.
Work placement hours: Approximately 90 hours

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Prerequisites

Potential Career Outcomes



Career paths:
Game programmer
Software engineer
Game programmer
Game engine programmer
Input programmer

ATAR & Selection Rank

The ATAR and Selection Rank profile is not provided by the institution for this course.

Admission Criteria

Please refer to the Torrens University Australia website for admission criteria information.

Course Seeker

This information is sourced from Course Seeker, a joint initiative between the Australian Government and the Tertiary Admission Centres. View more information on Course Seeker.


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